Loading... (this shouldn't take more than 5 hours)
What, 5 hours have passed and you still haven't loaded?! Refresh and wait
for it to load :troll:
×
Click outside or the X button to close this modal.
Layer 1 Unlocked: Boosters!
See this = beta tester
You are currently in ??? Challenge!
You have X points
(+X/s)
You have a % chance of triggering a rollback
every time you press a button!
Resize: Raise points by ^ [Up to:
]
Timewarp: Jump +s forward
Timewarp: x until cooldown end
0 Dark Energy
(+0/s) Next toning at Dark Energy
You have a total of Dark Tonings.
Unused:
Confirmations
Save
Display
Theme:
Icon:
Discord
Misc
v0.2.1: Painful Journey
+ Implemented Dark Challenges.
+ Added 2 new achievements.
+ Added welcome screen! + Finally released easier modes! :D
+ Added offline progress option.
+ Added save selector.
+ Added Mixed Scientific option.
+ Added icon selector.
+ Added music player.
- Improved offline progress.
- Brought back the original icons.
- Automation options now automatically updates on change.
- Improved Auto Consumption by 1 tick.
- Changed the formula for Dark Upgrade 5.
- Nerfed the costs for Dark Upgrades 6 and 7.
- Theme selector now has a dropdown.
v0.2: Frozen Abyss
+ Added a modal for automation.
+ Added automation for Layer 1.
+ Added "respec" and "consume" confirmations.
+ Added 4 new Booster stats.
+ Added "next at" for Dark Tonings and Dark Energy.
+ Added 9 more Dark Upgrades.
+ Added 3 Darken mechanics: Abilities, Recall, and Alloying.
+ Added 10 more achievements.
+ Added "scalings" tab in stats.
+ Added hotkeys.
+ Added new music by DaBlueTurnip09.
+ Added more news ticker messages, of course.
- Main tab is now reformatted and less confusing.
- Changed the icons for Buildings and Boosters! (by meta)
- Boosters now superscale at 250.
- Rebalanced Enhancements for post-Consumption.
- Heavily nerfed "remaining boosters" for consumption by 75%.
- Dark World now shows a different background.
- Scattered automation options into Main tab.
- Merged "news ticker" options.
- Changed save format. (you can still import with the old format in settings)
- Removed lore for now... :(
v0.1: Release
+ Added 1 Point upgrade.
- Moved consumption into "Main" tab.
+ Implmented Darken and Dark Upgrades.
+ Added an endgame screen.
+ Added achievement rewards.
+ Added a news ticker. [and there are a LOT of messages]
- Fixed a lot of bugs!
Beta: Build 1 - 2
+ Added Makers, Generators, Producers, Factories, and Boosters.
+ Added 6 upgrades.
+ Added the beginning of the Dark World: Consumption.
+ Added settings, 8 new themes, credits, lore, changelog, and
achievements.
+ Added milestones.
This game and its mechanics are in the public domain.
Time: 0s
Highest points: 0
Layers: 0/2
Features: 0/6
You have performed 0 Booster resets.
You have restarted 0 Booster runs.
Time since last booster reset: 0s
Highest points in all Boosters: 0
Highest Dark Energy in all Boosters: 0
Consumption level: 0
Total enhances used: 0
You have performed Darken resets.
You have restarted Darken runs.
Time since last darken reset: s
Total Abilities:
Total Recalls:
Total Fuses:
Dark Resources: /16
Maximum Recall for each Factor:
Scalings
Achievements: 0 /
0 (0%)
Allow it to consume you.
By darkening the sun...
You will reset everything before this point, as well as Boosters and
Consumption.
You will unlock Darken Upgrades and Booster Enhancements to speed up
your journey.
Each recall is based on its resource. Points boost Point Recall, Dark Energy boosts Energy Recall, and Dark Matter boosts Dark Recall.
The recall base is equal to the product of all three recall factors, and it boosts how much of extra resources you get.
You can increase each recall factor to nerf it, while providing a greater variety of resources upon a Darken reset.
(Recall Base)
Point Recall:
Energy Recall:
Dark Recall:
Hover over a resource's name to see its requirements.
These conversions scale based on your products.
Fusing will lose resources needed, and will gain products in exchange.
Resources to exchange: %
You have dark matter.
Welcome!
Welcome to the Longest Incremental! (not longest)
This game is currently consists of 2 layers and 6 features.
Each layer consists of unique features and automates prior layers.
Be aware that some features are strategic for Expert.
Some layers and features consist of many subfeatures. Be prepared. This takes a long hike.
Select a difficulty that's best for you.
Congratulations! You have reached the end!
The long hike is over. You've beaten the game... for now, at least.
Check the Discord server to see if there are more updates!